To start off week Nine I focused on working on my Nike video so I was able to zip it and upload it to Google Drive. I looked over the video to see if I was happy with it, I modified one of the roar tracks so it was more in sync with the video and I also added steps to the part where all of the runners are running as without it seemed a bit bare. I went onto the volume and panning of all tracks and was happy. I just zipped the file up and uploaded it to Google Drive.
Moving onto my final video being the Unravel video I wanted to include a car horn in the video for the scene with the car and how it swerves. I recorded my car horn with my Samsung phone and placed it onto a new track. I then added a DC distortion and increased the bass and lowered the Treble while keeping the distortion at zero. Next, I added an Arena studio reverb and increased the decay and decreased the mix. Finally, I added the White Boost and modified the skinny preset by increasing the Treble just a tad and cutting the bass.
This week I moved houses so I was quite busy and it took me some time to get around to focusing on this week’s activity. This week’s activity focuses on using the MG10XU mixer and the built-in effects to achieve new sounds. Having uploaded all of my submissions except for the unravel one I have very limited opportunity to incorporate this into my work. However, I do still want to include a sound/noise for when the rodent appears on the screen in the video and this technique could possibly help me achieve the desired sound I am looking for.
Working on the dark bassy hit for the rodent I started in Ableton using massive and I heavily modified the impact preset to create an airy bassy hit. I then transferred it over to Pro Tools and using the techniques shown in this week’s lesson I was able to impose a delay onto this sound using the MG10XU mixer. I then selected the Sans Amp plug in and selected the metal lead 1 preset however I turned a lot of the settings down so it wasn’t clipping the track. I then added another delay in BBD Delay and this help emphases the delay that I wanted for this track. Finally, I added a Soneq plugin to raise those low frequencies. On final inspection of this sound I felt that it didn’t really capture the “danger” that the scene is showing. So I added a Distortion and raised the volume of it so that the distortion comes over the top of the bass hit to create that feeling of danger.

On my last viewing of the unravel video before I was going to submit it, I thought there should be some sort of video game tick etc for when the character holds up the flower. I opened Ableton and on the new track I opened Helm and played around with the preset called 90s videogame pluck, I then created a sound I like, exported it into Pro Tools and added an Orange Phaser.
I then check all of the sound levels and track panning, zipped up the file and uploaded it to Google Drive for submission.